MASHUP DUNGEON

A wizard's portal broke and smashed three worlds together. Now the dungeon has a space station in it, and a junkyard, and none of them can agree whose monsters these are.

FANTASY DUNGEON SPACE STATION JUNKYARD WASTES

Kick open the doors. Behind every one is monsters, loot, a silly trap or a curse scroll — and you will not know which until your boot lands. Grab everything: wear three things from the same world and you get a set bonus, and some things teach you a class you can switch to at a campfire.
Nobody is ever out. Run out of pep and you are dazed — stars going round your head — and a teammate stands next to you for two seconds to pick you up. If nobody comes, you come back anyway.
At the end of the floor: the Goblin King, in a junk mech, in three phases, delighted with himself.

Up to eight players, all on one television, all on the same side.

Pads: left stick or d-pad to move  ·  A swing, and kick a door when you are stood at one  ·  B your special  ·  Start pause
Keys: arrows or WASD  ·  X swing and kick  ·  C special
Touch: the d-pad moves and KICK is A.
B changes with what you are carrying — throw a curse scroll, switch class at a campfire, fire your set bonus, or use your class power. Your card at the top of the screen says which.