A wizard's portal broke and smashed three worlds together. Now the dungeon has a space station in it, and a junkyard, and none of them can agree whose monsters these are.
Kick open the doors. Behind every one is monsters, loot, a
silly trap or a curse scroll — and you will not know which until your
boot lands. Grab everything: wear three things from the same world and
you get a set bonus, and some things teach you a class
you can switch to at a campfire.
Nobody is ever out. Run out of pep and you are dazed — stars
going round your head — and a teammate stands next to you for two
seconds to pick you up. If nobody comes, you come back anyway.
At the end of the floor: the Goblin King, in a junk mech, in
three phases, delighted with himself.
Up to eight players, all on one television, all on the same side.
Pads: left stick or d-pad to move ·
A swing, and kick a door when you are stood at one ·
B your special · Start pause
Keys: arrows or WASD · X swing and kick ·
C special
Touch: the d-pad moves and KICK is A.
B changes with what you are carrying — throw a curse scroll,
switch class at a campfire, fire your set bonus, or use your class
power. Your card at the top of the screen says which.
How often a curse scroll turns up behind a door. A curse is five to ten seconds of being a chicken, or having your controls reversed, or your trousers round your ankles — and whoever gets one is immune for twenty seconds afterwards, so nobody can be picked on.